Código fonte utilizado para a publicação de artigo acadêmico
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Updated
Jul 3, 2025 - Python
Código fonte utilizado para a publicação de artigo acadêmico
This repository is a compilation of my activities from the subject course of CS321L-M - Artificial Intelligence Lab.
Simple and basic implementation of an intelligent agent on Wumpus World using Javascript, CSS and HTML
Wumpus World Agent - Artificial Intelligence HCMUS
This is a simulator for the Wumpus World adventure game developed by Gregory Yob in 1973 where the environment is partially observable.
Repository for Computational Intelligence Laboratory exercises in the 7th semester of the UG CSE program at Mepco Schlenk Engineering College, Sivakasi, Tamil Nadu.
This project features a knowledge-based agent that explores a grid environment to locate gold while avoiding pits and a Wumpus. The agent uses percepts to update its knowledge base, making informed decisions, with its movements visualized using Pygame.
Q-learning agent for a simplified Wumpus World. Learns optimal paths to gold while avoiding hazards.
An adaptation of the classic Wumpus World game.
This project simulates the navigation of a logical agent in the Wumpus World environment using logical representation and inference techniques. It is developed as part of the CSE 604: Artificial Intelligence course to explore how intelligent agents can reason and make decisions in uncertain and dangerous environments.
Wumpus World Hunt Game
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