Add excludeLeavedPlayers option argument for ForEachPlayerTargetsAdjuster#14169
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PurpleCrowbar wants to merge 2 commits intomagefree:masterfrom
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Add excludeLeavedPlayers option argument for ForEachPlayerTargetsAdjuster#14169PurpleCrowbar wants to merge 2 commits intomagefree:masterfrom
PurpleCrowbar wants to merge 2 commits intomagefree:masterfrom
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Pretty sure the excludeLeavedPlayers should be default behavior. Not thrilled about adding a param all over the codebase |
JayDi85
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Jan 13, 2026
| private final boolean owner; | ||
| private final boolean onlyOpponents; //Makes this a "For Each Opponent" adjuster | ||
| private final boolean onlyOpponents; // Makes this a "For Each Opponent" adjuster | ||
| private final boolean excludeLeavedPlayers; |
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No needs for ForEachPlayerTargetsAdjuster, cause it used all the time (false excludeLeavedPlayers for some rare effects only, not targets setup).
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The True Scriptures' (Sheoldred's back face) first ability is:
Previously, this would prompt the controller to select a creature for a player who has left the game on the current turn due to it not excluding those players by default (see #13289). This PR adds the option to use
ForEachPlayerTargetsAdjusterwith theexcludeLeavedPlayersargument (a laGame::getOpponents) which solves this problem.Tested and verified to work. Can be used to solve similar bugs with other cards that shouldn't include dead players.