feat: Player Data Storage #205
Draft
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Currently, my proposal is to leverage the same database used for world storage (LMDB) and persist player data there. This follows the general idea from Bukkit/Spigot/Paper, where player data is stored inside the world folder.
But I'm still considering whether storing all player data inside data.lmdb is the best approach, or if a dedicated playerdata folder inside the world directory—where each player's data would be stored separately by UUID—might provide better organization and flexibility.
For now, the implementation will move forward with LMDB, but I’m open to feedback on which design would be preferable long-term.
Todo (work in progress, will update as needed):