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Pull requests: bevyengine/bevy
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use the wasm-release profile for smaller bins and longer builds
A-Build-System
Related to build systems or continuous integration
Fix security issues on actions
A-Build-System
Related to build systems or continuous integration
#20416
opened Aug 4, 2025 by
mockersf
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Move advanced shader examples to separate category
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add FullscreenMaterial
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Bump cargo-bins/cargo-binstall from 1.14.1 to 1.14.3
C-Dependencies
A change to the crates that Bevy depends on
#20411
opened Aug 4, 2025 by
dependabot
bot
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Update toml_edit requirement from 0.22.7 to 0.23.2
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#20410
opened Aug 4, 2025 by
dependabot
bot
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Make Bevy apps and plugins
A-Rendering
Drawing game state to the screen
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
Startup
a real feature in App
.
A-App
Solari radiance cache
A-Rendering
Drawing game state to the screen
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
MainPassResolutionOverride changes
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix full_ui example overflowing scroll position
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20401
opened Aug 3, 2025 by
nekonimous
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Added optional serde derives for rendering types.
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Controversial
There is active debate or serious implications around merging this PR
#20396
opened Aug 3, 2025 by
mintlu8
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Alternative glTF coordinate conversion
A-glTF
Related to the glTF 3D scene/model format
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
Type-erased Specializers
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Blocked
This cannot move forward until something else changes
#20391
opened Aug 3, 2025 by
ecoskey
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Remove the Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
X-Controversial
There is active debate or serious implications around merging this PR
bevy_winit
dependency from bevy_feathers
A-Picking
#20384
opened Aug 2, 2025 by
ickshonpe
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Add a workaround for #20379 by making Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderStartup
single-threaded.
A-Rendering
Minimal Many-to-Many Relationships
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
Validate directional light shadow map size is power of two
A-Rendering
Drawing game state to the screen
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20375
opened Aug 2, 2025 by
atlv24
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Revert BlitPlugin RenderStartup
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
compute world_from_cascade analytically
A-Rendering
Drawing game state to the screen
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20364
opened Aug 1, 2025 by
atlv24
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Add light_consts::lumens::VERY_LARGE_CINEMA_LIGHT
A-Rendering
Drawing game state to the screen
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20363
opened Aug 1, 2025 by
atlv24
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Use the default directional light intensity constant
A-Rendering
Drawing game state to the screen
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20362
opened Aug 1, 2025 by
atlv24
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add ref doc and extract a couple vars and skip a sqrt in shadow cascades
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
use iterators and zip instead of enumeration and indexing in shadow map cascades
A-Rendering
Drawing game state to the screen
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20360
opened Jul 31, 2025 by
atlv24
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bevy_render: Pass Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
DisplayHandle
to wgpu
for compositor-aware Instance
creation
A-Rendering
2
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