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Pull requests list

use the wasm-release profile for smaller bins and longer builds A-Build-System Related to build systems or continuous integration
#20419 opened Aug 4, 2025 by mockersf Loading… 0.17
CubicSegment::iter_uniformly should be public
#20417 opened Aug 4, 2025 by Kees-van-Beilen Loading…
Fix security issues on actions A-Build-System Related to build systems or continuous integration
#20416 opened Aug 4, 2025 by mockersf Loading…
Move advanced shader examples to separate category A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20415 opened Aug 4, 2025 by IceSentry Loading… 0.17
Add FullscreenMaterial A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#20414 opened Aug 4, 2025 by IceSentry Draft 0.18
Bump cargo-bins/cargo-binstall from 1.14.1 to 1.14.3 C-Dependencies A change to the crates that Bevy depends on
#20411 opened Aug 4, 2025 by dependabot bot Loading…
Update toml_edit requirement from 0.22.7 to 0.23.2 C-Dependencies A change to the crates that Bevy depends on S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#20410 opened Aug 4, 2025 by dependabot bot Loading…
Make Startup a real feature in App. A-App Bevy apps and plugins A-Rendering Drawing game state to the screen S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#20407 opened Aug 4, 2025 by andriyDev Draft 0.17
Solari radiance cache A-Rendering Drawing game state to the screen D-Complex Quite challenging from either a design or technical perspective. Ask for help!
#20406 opened Aug 4, 2025 by JMS55 Loading… 0.17
MainPassResolutionOverride changes A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20403 opened Aug 4, 2025 by JMS55 Loading… 0.17
Fix full_ui example overflowing scroll position A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20401 opened Aug 3, 2025 by nekonimous Loading…
Added optional serde derives for rendering types. A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Controversial There is active debate or serious implications around merging this PR
#20396 opened Aug 3, 2025 by mintlu8 Loading…
Alternative glTF coordinate conversion A-glTF Related to the glTF 3D scene/model format S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#20394 opened Aug 3, 2025 by greeble-dev Draft 0.17
Type-erased Specializers A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Blocked This cannot move forward until something else changes
#20391 opened Aug 3, 2025 by ecoskey Loading…
Remove the bevy_winit dependency from bevy_feathers A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through X-Controversial There is active debate or serious implications around merging this PR
#20384 opened Aug 2, 2025 by ickshonpe Loading…
Add a workaround for #20379 by making RenderStartup single-threaded. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20380 opened Aug 2, 2025 by andriyDev Loading… 0.17
Minimal Many-to-Many Relationships A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#20377 opened Aug 2, 2025 by ItsDoot Loading… 0.18
Validate directional light shadow map size is power of two A-Rendering Drawing game state to the screen S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20375 opened Aug 2, 2025 by atlv24 Loading…
Revert BlitPlugin RenderStartup A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#20370 opened Aug 1, 2025 by Zeophlite Loading… 0.17
compute world_from_cascade analytically A-Rendering Drawing game state to the screen S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20364 opened Aug 1, 2025 by atlv24 Loading…
Add light_consts::lumens::VERY_LARGE_CINEMA_LIGHT A-Rendering Drawing game state to the screen S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20363 opened Aug 1, 2025 by atlv24 Loading…
Use the default directional light intensity constant A-Rendering Drawing game state to the screen S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20362 opened Aug 1, 2025 by atlv24 Loading…
add ref doc and extract a couple vars and skip a sqrt in shadow cascades A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20361 opened Jul 31, 2025 by atlv24 Queued
use iterators and zip instead of enumeration and indexing in shadow map cascades A-Rendering Drawing game state to the screen S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20360 opened Jul 31, 2025 by atlv24 Loading…
bevy_render: Pass DisplayHandle to wgpu for compositor-aware Instance creation A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#20358 opened Jul 31, 2025 by MarijnS95 Draft
2
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