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Sprites
Designed for Copying the sprite data in IWRAM to the OAM.
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Used to move a Sprite along the X axis.
The sprite ID of the object to be moved
The X position
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Used to move a Sprite along the Y axis.
The sprite ID of the object to be moved
The Y position
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Used to move a sprite anywhere on screen
The sprite ID of the object to be moved
The Y position
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Used to create a sprite with any flags
The sprite ID
The starting X Position
The starting Y position
The size of the sprite
Enables/Disables rotation and scaling
Enables/Disables horizontal flipping
Enables/Disables vertical flipping
Sets the shape of the object
Enables/Disables Double size. Set when enabling affine
Enables/Disables mosaic
Sets the palette number. No effect when color is set to 1.
Sets the color mode to 16 or 256.
???
sets the OBJ layer
sets the starting graphics tile
none
Used to scale and rotate a sprite
the sprite ID
the angle of rotation
the horizontal stretch
the vertical stretch
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