Compiling Help: I finally compiled the code! But at what cost... #6537
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WhatYouTalkinAbout
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There isn't really a way to speed up compiling. HTML5 is also probably the fastest platform to compile to. You know that instead of running Also, glad you figured out how to compile the game. If you're able to compile to desktop, then you could fix something, make a pull request, and possibly become a contributor like me and many other people. |
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Issue Checklist
Platform
Web/HTML5
Version
v0.7.5
Console Output
No errors, it works as intended.
Context
So I successfully compiled the 0.7.5 source code with the ghost tapping flag for the html5 release. I noticed the game I compiled took a lot more time to load assets than when I used the GitHub releases provided. Is there any way for me to optimize the game when it's compiling? I simply used the command
lime test html5 -DFEATURE_GHOST_TAPPINGto compile and I specifically used the0.7.5branch and not themainorHEADbranch. It created no errors when compiling or hosting the files so I don't believe that it's a problem with the assets folder. I did also try to go into thebinfolder afterwards and ranpython -m http.serverto see if maybe it would load faster doing that, it gave no new or better results than using Lime. I did use the commandgit clone --branch "v0.7.5" https://github.com/FunkinCrew/funkin.gitto clone instead of using the command provided in the docs. Hopefully this provides any insight for solutions!Beta Was this translation helpful? Give feedback.
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