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JusGu
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@JusGu JusGu commented Mar 18, 2025

This PR attempts to fix: #118

I honestly don't fully understand why this issue only occurred on Mac and not windows but I suspect it has to do with the handling of floating‑point math/ integer conversion. I also unfortunately don't fully understand why this solution works (on a high level, I changed the way the UV pixel was calculated and messed around with the colors until they resembled the original effect) but the you're free to play around with this code.

I was able to reproduce this bug on my Mac with Intel chip which suggests this bug wasn't only on Windows devices. I fixed the bug locally on the same device, I heavily suggest testing this on a Windows device first.

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@DavidHDev
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Hello @JusGu , really happy to see this PR, thanks a lot!

I've tested it on Windows and my Mac, and it seems to fix the issues with the shader artifacts and the flickering

@DavidHDev DavidHDev merged commit 4ed3564 into DavidHDev:main Mar 19, 2025
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AthalarBlizz pushed a commit to EventHorizon-Forge/ehfcreact-bits that referenced this pull request May 4, 2025
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[BUG]: backgrounds/dither rendering issue on some devices
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