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This issue is about implementing the WEBGL_debug extension proposal in spector.js.
I'm aware that the extension was only a proposal ("DO NOT IMPLEMENT!!!"), and it's old, too.
However, this API style is common in other OpenGL variants (Core since OpenGL 4.3) and would help with having a standardized API that can also be used by other tools.
Application code ported from other OpenGL variants can also remain more standardized, too.
Hence, I believe that spector.js should inject this extension, and implement the interface described in the WEBGL_debug extension by wrapping its own debug functionality.
(If anyone is aware why that extension never turned into a draft, feel free to respond with a veto)
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